Corel Paint Shop Pro Tutorials


Current Paint Shop Pro 7, 8 , 9, X, X1, X2 and Studio Tutorials

 

 

Flood Fill Blend Styles - Corel Paint Shop Pro Tutorial

Vikki Olds

1 Has there ever been a time when you wanted that pre-built texture to be a different color or color depth without going to a lot of hassle. Well it's simple using blend modes in Paint Shop Pro.

Blend modes are affected by the underlying color your are blending over. I will try to describe each blend mode available for the Flood Fill tool and these blend modes are also available for layers.

I started with a blank canvas 350 x 350 and the Dead Wood pattern for the Flood Fill tool.

The Flood Fill tool is located on the tool palette and looks like a paint can.

    

2 The first blend mode is Darken. When using Darken, only the pixels that are darker than those in the underlying color show up.

    

3 In Lighten mode, on the pixels that are lighter than the underlying color show up.

    

4 In Hue mode, only the pixel's hue is applied.

    

5 In Saturation mode, on a pixel's saturation level is applied.

    

6 In Color mode, only a pixel's color without luminance is applied.

    

7 In Luminance mode, only a pixel's Luminance level is applied.

    

8 In Multiply mode, the value of a pixel and the value of lower pixels are multiplied and adjusted so that no value is over 255. The applications results in a darkening.

    

9 In Screen mode, the effect is the opposite of multiply.

     

10 In Dissolve mode, a random places, pixels from the underlying color are shown. Adjusting the opacity will have a direct correlation with the amount of dissolve applied.

    

11 In Overlay mode, overlay multiplies pixels with a value less than 128 and Screens all other pixels.

    

12 In Hard Light mode, you can get the effect similar to adding highlights or shadows.

    

13 In Soft Light mode, it burns pixels with values less than 128 and dodges all others. When applied it softens.

    

14 In Difference mode, pixel values are subtracted from underlying pixel values. The hues of the image are modified.

    

15 In Dodge mode, lightening of pixels occurs. This is based on the underlying pixels and the lighter they are the lighter the final effect.

    

16 In Burn mode, the lighter the underlying pixels, the darker the end result.

    

17 In Exclusion mode, a softer application of Difference is applied.

    

18 In Normal mode, Pixels completely cover underlying pixels and is only affected by opacity.

    

As you can see, Blend modes offer a lot of possibilities for effecting pixels and the overall appearance of an image.

 

Copyright 2002, Vikki Olds, All Rights Reserved








Groupon Getaways



 

Follow Designer Today on Twitter and Google+


Designer Today tutorials cover all versions of 3D, General 3D, 3dsmax, After Effects, Cinema4D,  CorelDRAW, Flash, Illustrator, InDesign, Maya 3D, Paint Shop Pro, Painter, PhotoPaint, Photoshop, Premiere, Web Design and other design and photo editing software.

Tutorials
3ds max   After Effects  Cinema 4D  CorelDraw  Flash 
Illustrator  InDesign  Maya 3D  Misc   Natural Media   Painter   Paint Shop Pro   PhotoPaint   Photoshop  Poser   Premiere   Texturing   Web Design   Xara Xtreme


Designer Today is the Graphic Design Magazine for 2D and 3D graphic designers. We have thousands of graphic design and graphic design software tutorials, product reviews and design articles available.

Copyright © 1998-2015, GMP Services, Inc. of Statesboro Georgia, All Rights Reserved

Visit our other websites
Poser World - Poser & DAZ Studio 3D Models
3D Dojo - 3D FBX Format Models
Awe 3D - Custom 3D Model Services
Golf Done Right
Statesboro Business & Lifestyle
Allen Harkleroad | Favorite Recipes 
Beat Debt Collectors in Court 
Sue Abusive Debt Collectors